﻿using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Bunbyx.game
{
    public abstract class Screen
    {
        public abstract void LoadContent(ContentManager content);
        public abstract void Update(GameTime gameTime);
        public abstract void Draw(SpriteBatch spriteBatch);
    }
}
